![]() The level design is uninspired as well, having one (and only one) path through that you couldn’t miss, even if you were aiming in the opposite direction. When the games were SRPGs in the vein of Advance Wars or Fire Emblem, the fights would last for a while however, the average fight in Super-Long-Name only lasts about forty seconds. The story is bland in all the Super Robot games and serves only as a means to connect one fight to the next.
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